I thought I’d do something a little different this time: I will read and respond to selected comments from a sampling of the various fans I appear to have acquired over the course of my internet superstar career (?). This should help alleviate any concerns that I never listen to commenters.
You guys suck for dropping this translation.
Thank you for your comment! Our deepest apologies, but as you know, KAJITANI-EIZAN’s Patch Site: Reimagination is generally against taking actions that could harm the future prospects of the Tales series in the West. As a full fantranslation of a previous version of a game might undermine sales of the official translation of the remake of said game, we had no choice but to, as you put it, “drop” the translation. Hope you understand. Please support the series by buying it when it comes out in English!
I’d like seeing Chal instead of Chalcedony. Everyone have to 7-letters.
Needable naming convention: Sieg, Kohaku, Hisui, Innes, Beryl, Kunzite, Chal, Lithia.
Thank you for your comment! When I re-examined the game’s inner workings, I realized that I had been mistaken this entire time. Rather than, say, six letters, as everyone else had previously assumed:
Or perhaps decidedly more than six letters:
The game indeed only supports exactly seven-letter character names. This is a regrettable design flaw that is core to the original game and completely impossible to fix. The characters’ names in this translation will therefore be Sieghrt, Kohakoo, Jadeite, Inneess, Beriyle, Kunzite, Calcdny, Litchia, and Gallard. Hope this helps.
While in Chase Link Mode, once a fellow party member’s icon starts flashing, touching it will activate a Chase Cross and the cut-ins from above will appear. The enemy will be thrown back, and holding the O button will activate a Chase Finish.
Thank you for your comment! These indeed sound like exciting Reimagined Reimagination mechanics, but I think my names for the mechanics were cooler. Compare:
While in Emotional Meltdown Overdrive mode, once an enemy starts flashing, touching L will activate a High Ohgee and a cut-in will appear. The enemy will be thrown back, and holding the A button will activate a Fatal Strike to finish the enemy.
Cool innovation on touching the screen though. That definitely opens up deep new gameplay choices. Keep up the good work!
(P.S. I love how you’re artfully misdirecting fans by suggesting that Gallard is from Celland because his wife and daughter died from Despirosis 20 years ago despite him not having a mineral-themed name, while secretly having his real backstory be that he came from beyond the Triverse Gate with his wife and daughter for a cozy vacation in Siebr Village when he was attacked by QQ and now he swears to track her down and exact revenge on her in the future title, Tales of the Triverse. Oops, was that a spoiler?)
(P.P.S. Did you just manage to make a high-pitched immature teenage girl character actually be kind of endearing?
How the hell did you pull that off? You guys are amazing.)
Well, that’s all I have time for for now. See you next update, and Happy Holidays to everyone!