Hello friends, I hope you are enjoying the 2022 holiday season. We here at KAJITANI-EIZAN’s Patch Site have some exciting news to share!
That’s right, Bandai Namco Games has released a bunch of Tales soundtracks to various streaming music services!
https://twitter.com/tales_ch/status/1605851045128609793
This means you, too, can enjoy such certified bangers as:
on your Spotify. Awesome!
In other news, Tales of Hearts: Translator’s Cut continues to get new features and improvements/bugfixes, often due to the requests of certain fans. Here’s a video demonstrating such features:
In the original game, if you have at least 3 party members, you must bring 3 into battle. This can be inconvenient for solo challenge videos, combo testing, and so forth. In Translator’s Cut, you can freely reduce the party size down to 2 or 1 as you like. Now you can’t blame your AI teammates for your poor play interrupting your masterful combos!
One requested bugfix is in regards to the battle camera. You can adjust the zoom level of the camera with Y + Up/Down at the battle menu, and theoretically, it should remember your desired zoom level. It does so if you run away from the battle. However, if you win the battle, the transition to the victory screen erases your setting and returns it to the default. You can imagine this would be very annoying if you prefer the camera zoomed out. So, we fixed it; the camera will now continue to remember your zoom level for your current play session.
Related, you can pan the battle camera to check out what’s going on across the battlefield with Y + Left/Right at the battle menu. It’s supposed to snap back to the default position when you let go of the Y Button. Due to the game’s ~brilliant programming~, however, if you exit the battle menu without letting go of Y, it will fail to snap back, and you can get stuck staring at an enemy’s butt across the field instead of the action happening in front of you. We fixed this too; now, it will always snap back.
Of course, naturally, these camera programming oversights were just one-off flukes which they learned their lessons from and never repeated in a future Tales game, never ever, there’s no doubt about it, so I wouldn’t blame them too hard. Regardless, both fixes will be in both the Original and Translator’s Cut modes.
That’s about all I have for now, so Merry Christmas, Happy Holidays, please take care to avoid spreading respiratory illnesses, and stay safe!
December 25, 2022 at 3:55 am | Permalink
Whoa
December 26, 2022 at 2:36 pm | Permalink
Somebody would complain about lack of progress, but believe me. If you compare what we get here with the huge trench of 13 years (more or less) we had with Tengai Makyou Zero for SNES since DeJap dropped the project, we don’t have anything to lose but much to win when this work reaches its final release!